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Hands - On: Need for Speed: The Run

After Hot Pursuit Criterion last year, the queen of this year developing Need for Speed: The Run, which goes back to developer Black Box. Injection are seeing very cinematic experience in the implementation as players embark on the ride of your life from San Francisco to New York in an attempt to win $ 25 million. They recently released a demo on Xbox Live and PlayStation Network, and this practice is based on the show itself.
You have two cars to choose from in this single player demo, the Lamborghini Gallardo and Porsche 911 Carrera S. The Porsche is locked and only available if you recommend the demo to a friend. Things start with a normal race where you have to forward to ten opponents before reaching the finish line. This track is carried out in the Nevada desert road through a long winding road with a couple of sharp turns thrown in. overcome networks 50 XP clean, while a dirty, which is likely to riding the guy hitting only 25 XP networks. This is probably EA way to encourage players to play well. 

The second race is where the real things will be intense because running down a mountain peak through a crazy rush. For anyone who has played Split / Second, this agreement is not a big as the game constantly came up with set pieces such, but a need for speed game, this is the first time. You'll have to not only try to avoid going over the railing but you will constantly dodge all the remains of Mother Nature brings your way. If Headon car hit a rock or a unit on a cliff, you get to rewind time and undo that fatal mistake. This concept is cool, but how you do in the game is pretty lame. Instead of actually showing the whole act of the manipulation of time in slow motion, you start a black screen the icon will flash rewind a few seconds. Hit rewind and start a few seconds before sinking or crash. The role of Hot Pursuit Autolog is back, which means you can see how well their friends out in a particular race and then continue to tithe their time. Because that's what friends do.

Control of the car seemed a little heavy, but solid. Unfortunately, due to the handling of heavy vehicles could not maneuver my journey as a responsible, as I wanted through all the rubble. Perhaps with a different car, things differently. It turns out that this game will also offer players some action on the feet, a first step for any need for speed game, but the segments were not available in this demo. Anyway, no big deal as the last game videos suggest that all vehicles out of service will be controlled by QTEs (Quick Time Events).

The game is made using DICE's Frostbite engine 2, turning on the engine itself Battlefield 3, but that does not mean you can destroy everything you see. I did experience a few delays, especially in the segment of avalanche, but, again, this is a demo version can have all these issues resolved. Overall, I'd say the game looks pretty decent, with special reference to the effects of lighting, but again, this was the Xbox 360 version I tested. I'm sure it will end up looking much better in a high-end PC. What? You know it's true.
So far, Need for Speed: The Run is a solid and if Black Box can maintain the intensity they did with the level of breakdown, which could have a winner on our hands. Can fulfill the legacy established by the most sought after which the series took a nosedive? You can not say at this point in time but I think we'll know very soon as the game releases before 15 November for the Xbox 360, PS3 and PC.
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